Code Review

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 Total number of results: 156
Revision Status Comments Path Commit summary Author Date
780 new - Add fixed and custom primary scaling. admin 22:43, 16 December 2017
741 new -
Implement color key override, both source and destination.... admin 03:27, 4 September 2017
740 new -
Add Destination Color Key Override Test. admin 02:13, 3 September 2017
718 new -
Create example .ini file.... admin 02:46, 7 July 2017
713 new - First pass scaling affects "Adjust Primary Resolution" now.... admin 20:12, 3 June 2017
678 new - Sort and use binary search for shaders; make shader list dynamically sized.... admin 11:12, 14 August 2016
674 new - Re-enable clippers.... admin 20:55, 26 July 2016
671 new - Scale z-buffer attachment when primary scaling is enabled. admin 17:47, 23 July 2016
664 new - Fix Blt() to/from same surface with source colorkey. admin 19:24, 9 June 2016
663 new - Fix colorspace color keys.... admin 20:34, 8 June 2016
661 new - Fix a regression regarding Blt to primary surface by tracking front buffer st... admin 21:31, 6 June 2016
660 new - Bring back Blt surface isolation from r631 - currently breaks dest colorkey B... admin 21:24, 5 June 2016
659 new - Fix Blt source when destination needs uploading.... admin 21:34, 28 May 2016
657 new - Fix GetDC on 8-bit offscreen surface... admin 20:33, 21 May 2016
656 new -
Fix GDI access on primary surface.... admin 21:13, 18 May 2016
655 new - Beginning of separating API from backend code.... admin 22:07, 15 May 2016
648 new -
Add hWnd check in clippers.... admin 20:19, 24 January 2016
635 new -
Revert changes from r615 and r631... admin 22:14, 9 January 2016
618 new - Fix detaching a palette from a surface. admin 18:53, 26 September 2015
617 new - Fix reference counts on ddraw4 surfaces. admin 18:41, 26 September 2015
616 new - Fix multi-backbuffer surface flipping. admin 10:43, 24 September 2015
615 new -
*Note: This revision currently has several regressions.... admin 18:54, 13 September 2015
610 new -
Upgrade compilers to Visual Studio 2013.... admin 21:28, 11 May 2015
609 new - Move texture state to glUtil object.... admin 14:29, 3 May 2015
608 new - Move Sampler Objects to glUtil object. admin 10:13, 2 May 2015
603 new - Revert ddraw.dll to r590 (removing all recent async code) admin 20:21, 10 March 2015
600 new -
Sync renderer when creating a surface.... admin 21:53, 6 March 2015
595 new - Implement the asynchronous queue from r149. Currently D3D doesn't work. admin 10:54, 22 February 2015
592 new - Prevent crash on queue full event.... admin 16:20, 8 February 2015
591 new - Initial, broken queue implementation. Currently locks up under load.... admin 16:09, 8 February 2015
585 new - Add depth fill capability. admin 15:27, 17 January 2015
584 new - Fix Direct3D color keying to take into account surface pixel format.... admin 21:27, 14 January 2015
583 new - Add "Always" depth compare capability.... admin 21:45, 13 January 2015
567 new -
Change primary scaling option to an enumerated DWORD, and add custom X and Y ... admin 16:20, 16 November 2014
543 new - Set surface dirty when unlocked, even when not already locked. Fixes FMV on ... admin 13:37, 21 September 2014
539 new - Wrap around GetAttachedSurface on flip surfaces. admin 10:58, 20 September 2014
538 new - Revert pitch related changes from r536. admin 20:25, 17 September 2014
537 new - Partially revert r536.... admin 20:11, 17 September 2014
536 new - Set pitch for texture upload and download. admin 19:49, 17 September 2014
535 new - Make D3D device QueryInterface version dependent. admin 19:30, 16 September 2014
534 new - Set IDirectDrawSurface7::QueryInterface failure return based on version of in... admin 18:51, 16 September 2014
533 new - Merge D3D Device refcounts and link to surface for version 1. admin 14:52, 14 September 2014
532 new - Remove generic D3D device IID from IDirectDrawSurface::QueryInterface. admin 10:59, 13 September 2014
531 new - Add IDirectDrawGammaControl interface and stub functions. admin 08:45, 13 September 2014
528 new - Support 3D rendering to scaled primary surface. admin 18:28, 9 September 2014
527 new - Fix major resource leak in execute buffers.... admin 18:59, 7 September 2014
522 new - Add colorkey to D3D2 texture load.... admin 10:12, 7 September 2014
520 new - Undo unintended commit. admin 19:40, 6 September 2014
519 new - Trace log fixes. Material refcount fix. admin 19:38, 6 September 2014
517 new - Merge glDirectDrawSurface and glDirectDrawTexture reference counts.... admin 19:41, 4 September 2014
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